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// 04 / about

Aditya Jindal

about

I'm Aditya. I build backend, platform, and AI infra - the layer between "the model said something" and "production users got a useful answer that didn't blow the budget."

Three years in production, currently at Simbian.AI on the integrations platform - I'd rather be where the systems are getting built than where they're being maintained. Before that: Wells Fargo (RAG + RPA at enterprise scale), Maya Labs (YC S22) on the program-synthesis platform and Flatland augmentations, and Solvio.AI building math-OCR models with TensorRT/Triton. Earlier still: real-time embedded vision on Jetson hardware.

I'm most useful when a problem cuts across systems - when the "bug" is actually a query plan interacting with a connection pool interacting with a rate limiter.

Outside of paid work, I build what I or the people around me need. GameTools because EA quit writing tools for the games we play. A self-hosted media player because no one's Plex was going to scan my disk the way I wanted. Both still ship. Right now I'm folding agents into GameTools - converting the tools into MCP servers with gRPC dispatch, writing packet-analysis skills so an agent can reason about Blaze traffic to debug new packet shapes, and building the agent loop on top.

education

Indian Institute of Technology, Kanpur - B.Tech · GPA 7.74 · Jul 2019 – Jul 2023

recognition

  • Spotlight Award (×2) - Wells Fargo · for the most impactful automation deliveries of the year, 2024 & 2025
  • Best Research Award - SnT Council, IIT Kanpur
  • JEE Advanced 2019 - 99.8 percentile among 160K candidates
  • JEE Mains 2019 - 99.96 percentile among 1.2M candidates

the way I work

  • Push for observability before features. If you can't measure it, you'll re-debug it.
  • Bias toward boring tech. Rust/Python for the stack, Postgres + Redis for state, gRPC for service boundaries. Use the new shiny thing only when the boring one is genuinely insufficient.
  • Treat the cutover as the real risk, not the design. Dual-write, shadow-read, then flip.
  • Write things down. If a teammate asks "why did we do it this way?" twice, it's a doc.

outside of work

1000+ hours in Battlefield and Factorio. The Battlefield hours aren't a coincidence - they're why GameTools exists. Here's a clip of me being mediocre at BF1, for honesty:

gameplay-bf1.mp4youtube ↗

resume

google doc ↗

// full stack with self-ratings: /stack →