// 04 / about
Aditya Jindal
about
I'm Aditya. I build backend, platform, and AI infra - the layer between "the model said something" and "production users got a useful answer that didn't blow the budget."
Three years in production, currently at Simbian.AI on the integrations platform - I'd rather be where the systems are getting built than where they're being maintained. Before that: Wells Fargo (RAG + RPA at enterprise scale), Maya Labs (YC S22) on the program-synthesis platform and Flatland augmentations, and Solvio.AI building math-OCR models with TensorRT/Triton. Earlier still: real-time embedded vision on Jetson hardware.
I'm most useful when a problem cuts across systems - when the "bug" is actually a query plan interacting with a connection pool interacting with a rate limiter.
Outside of paid work, I build what I or the people around me need. GameTools because EA quit writing tools for the games we play. A self-hosted media player because no one's Plex was going to scan my disk the way I wanted. Both still ship. Right now I'm folding agents into GameTools - converting the tools into MCP servers with gRPC dispatch, writing packet-analysis skills so an agent can reason about Blaze traffic to debug new packet shapes, and building the agent loop on top.
education
Indian Institute of Technology, Kanpur - B.Tech · GPA 7.74 · Jul 2019 – Jul 2023
recognition
- Spotlight Award (×2) - Wells Fargo · for the most impactful automation deliveries of the year, 2024 & 2025
- Best Research Award - SnT Council, IIT Kanpur
- JEE Advanced 2019 - 99.8 percentile among 160K candidates
- JEE Mains 2019 - 99.96 percentile among 1.2M candidates
the way I work
- Push for observability before features. If you can't measure it, you'll re-debug it.
- Bias toward boring tech. Rust/Python for the stack, Postgres + Redis for state, gRPC for service boundaries. Use the new shiny thing only when the boring one is genuinely insufficient.
- Treat the cutover as the real risk, not the design. Dual-write, shadow-read, then flip.
- Write things down. If a teammate asks "why did we do it this way?" twice, it's a doc.
outside of work
1000+ hours in Battlefield and Factorio. The Battlefield hours aren't a coincidence - they're why GameTools exists. Here's a clip of me being mediocre at BF1, for honesty:
resume
// full stack with self-ratings: /stack →